UNIT IV

 2 MARKS

  1. What is a class?
  2. What is a turtle graphics?
  3. Show the advantages of software objects.
  4. What is top-down design?
  5. What is an Object?
  6. What is doc string?
  7. Define: “Reference”.
  8. State the advantages of modular design.
  9. What is a python module?
  10. What are the python modules?
  11. List the standard exception in python.
  12. Mention the purpose of graphics objects.

5 MARKS

  1. Explain the process of top-down design.
  2. Explain the fundamental features of turtle graphics.
  3. Explain the use of modular design in software development.

10 MARKS

  1. Explain the process of opening and closing a file in Python.
  2. Outline the implementation of exception handling mechanism in python.
  3. Describe the process of reading and writing file.
  4. Write a brief note on references in Python.
  5. Explain the use of modules and namespaces in python.
  6. Evaluate the methods used in Turtle graphics.